Server Information
| Experience | Skills | Magic | World type | Version |
| Stages | 1x | 1x | PvP Retro | 7.4 |
World type
My goal has always been to create a server faithful to the mechanics of the 7.4 version, capturing the nostalgic atmosphere of the original game from that era. Gameplay has always been the true differentiator, partly because its outcomes stem directly from the players' actions, and partly because it brings back memories of how legendary this game once was.
The dream of building a Ranked Queue system could not have come to life on any other version. 7.4 demands faster, more precise gameplay, along with strategies unique to its time, making it the ideal version to highlight the best players.
That said, I know this version has its progression difficulties, some of them incompatible with and inaccessible to the casual player. With that in mind, I added quality-of-life improvements to promote accessibility for casual players, slightly speeding up the early game to ensure a better experience.
How does it work? The chosen level cap is 30. So, until reaching that milestone, the player will have protections against PvP and PvE deaths, with the % loss varying depending on the scenario, along with a decreasing experience bonus per level. After level 30, the original rules apply again, with the universal minimum rate as a consequence.
I want the casual player to be able to experience the mid/late game more often, and above all with more freedom. On the PvE side, I want to expand existing hunting spots, some of them designed for group hunting, always aiming to preserve the visuals and respawn rules. On the PvP side, the daily, weekly, and monthly frag limits have been increased.
Ranked Queue System
Play ranked matches solo or with friends in 1v1, 2v2, and 5v5 modes. Complete 5 matches to have your performance determine your Rank. The maps include and reproduce instanced locations such as Demona, Demon Lair, Kazordoon Hallways, and Secret Tomb.
Each match lasts 5 minutes. At the 3-minute mark, monsters will begin spawning at each predetermined point on the respective map. The first player or team to die loses the match and consequently Ranking Points (RPs), while the winner earns RPs and opens a random reward chest.
How do you play a match? In game, press Ctrl + 1 to open the Ranked Panel, and select the desired queue. To play in a duo with a friend, join a party with just the two of you. To watch matches in real time, press Ctrl + 2, on the RankedTV tab. For any questions or bugs, report them on the Discord.
| Unranked | Bronze | Silver | Gold | Ruby | Diamond |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
| <1150 | +1150 | +1400 | +1700 | +2000 | +2300 |
Features
- Ranked Queue System
- Ranked TV (Spectator) System
- Extensive preservation of classic Tibia 7.4 mechanics
- Double charges for player-crafted runes
- Classic old-school exhaustion, including while moving
- Unified depot across all cities
- Rarity System
- Makert Offline System
- Analyzer and Quest Log systems
- Bestiary and Charms system
- Anti-Bot Protection
The points presented here represent only a small portion of what the server has to offer, and it would take considerable time to describe all of its features in detail. Every aspect has been carefully designed to recreate the authentic feeling of the classic gameplay experience. However, as mentioned before, the project goes beyond nostalgia, introducing new ideas and systems that expand upon this classic foundation.
Respect our rules.





